![]() ![]() ![]() The game runs on hypothesis forming and testing, but not these tetromino puzzles, and alongside the puzzles is a very conspicuous collectible that plays an audio message from one of the game's characters, towards the end of her life, and it's clear from context that she doesn't have long to live, and nothing she has done will have any meaning unless some post-human intelligence manages to find it and comprehend it. There's a castle in the distance, or perhaps a tomb, and to open it you have to solve five tetromino puzzles, at least one of which is quite complex. There's a part in the game where you are on a beautiful, peaceful floating island. ![]() I appreciate that unlike most puzzle games, the very hardest puzzles are challenges not to execute with more pieces, but to break existing puzzles to send them into a state that shouldn't be possible. Also disliked the final puzzles to unlock the doors/floors, I'm really not that great at solving those, I just gave up at a certain point and looked at the solution in a walkthrough, in my opinion it wasn't needed to have this kind of puzzle when your game mechanic already is to solve puzzles. I finished it in about 21-22 hours, by the end I was already tired. However, I think the game could be way shorter. But it was pretty good, it's definitely great to see games talking about those subjects. The game kinda left me depressed a little bit, existentialist stuff can do that to me. What got me into the game though was it's story, it always felt so mysterious and writing is fantastic, I felt so connected with the Alexandra character, her visions about the main subject of the game sounded pretty honest and smart, I share some of the fears and insecurity that she has. ![]() The puzzles were smart and only some of them were a but frustrating for me, I guess I'm not really that good with "puzzlers", had to look for walkthrough on some of later levels. I finished the game last week and it was pretty amazing, one of the best of 2014 really - probably my favorite PC title of the year. To be honest, I didn't have any problem with the levels, never got lost or couldn't find where to go. The extra little (sort-of) hidden puzzles were often more rewarding than the main ones, though some were incredibly obtuse.The levels have signs which indicate the pieces in it, and they are marked/crossed when you get the pieces, so you can see if you already got all the sigils. One big benefit of this approach though, as opposed to having completely separate puzzle areas, is that the world itself is often a puzzle. You end up being very glad for the genuinely absurd running speed. The open, connected world is pretty and fun to explore, but contributes to the feeling of things not being as condensed as they should be. Sometimes you figure out the gist of what you're supposed to do as soon as you walk in an area, and after that it's just a matter of trial and error, with timing and exact positioning playing more of a role than logic. Portal) feel like they're introducing a new idea with every puzzle, whereas a lot of puzzles here feel like you're largely just trying combinations of things you already know. I thought it was really quite good, but it does feel a bit padded out. Finished, well apart from the star challenges. ![]()
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